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All bonuses granted by weapon ranks are applied only when using that specific type of weapon. Ranks must be taken in order.

Novice: These warriors focus more on heavy weapons meant to deal out massive damage in fewer strikes. Each rank costs 80 Skill points to obtain.

Rank 1: +1 Damage
Rank 2: +1 Damage (Total bonus +2)
Rank 3: +1 Accuracy
Rank 4: +1 Damage (Total bonus +3)
Rank 5: +1 Strength Stat

Adept: These warriors have gotten used to the most basic usage of their weapon of choice, rising to a new rank and gaining better skill of their weapons. Each rank from this point costs 100 Skill Points.
Rank 6: Penetrating Blows:
Users of this skill level are more accustomed to hitting people where it hurt, often cleaving or smashing through defenses with their raw power. This grants a -5% soak against taken damage from these users.
Rank 7: +1 Damage (Total bonus +4)
Rank 8: +1 Accuracy (Total bonus +2)
Rank 9: +2 Damage (Total bonus +6)
Rank 10: +2 Damage (Total bonus +8)
Skillful:
These few warriors have risen to a new tier of skill with the blade, now starting to garner a real name for themselves in the world. Skill ranks beyond this point cost 110 Skill Points.
Rank 11: Devastating Blow: Due to their heavy focus in making powerful blows, when a flawless strike is executed the damage from these users is multiplied by *2.
Rank 12: +2 Damage (Total bonus +10)
Rank 13: +1 Strength (Total bonus +2)
Rank 14: +2 Damage (Total bonus +12)
Rank 15: +1 Accuracy (Total bonus +3)
Expert:
Few warriors ever are raised to this tier of skill, shining over all who are beneath them. Through their experience, they can outmaneuver lesser warriors with ease. Ranks beyond this point cost 125 Skill Points.
Rank 16: Warrior's Aggression:
These warriors are so honed in their instincts that with a simple look, they are able to test the willpower of lesser warriors, instilling a terror that will cause enemies to flee. (1 Target per 5 levels attained, Willpower -1 per 5 levels attained to resist the compulsion to flee in fear).
Rank 17: +2 Damage (Total bonus +14)
Rank 18: +1 Dual Wielding (Grants a single offhand attack on top of the user's usual attacks per round)
Rank 19: +1 Strength (Total bonus +3)
Rank 20: Enhanced Penetration: Warriors of this caliber are known to strike so hard that it feels as though the victim wears nothing underneath the massive weight of their weapon of choice. Increases the soak penalty of their strikes by -5% (Total bonus -10% soak)
Master Rank: Devastation:
Fighters of this caliber are rare to behold and often seem to be pure aggression in motion with their raw power and skill with a heavy weapon. Attaining this master rank costs 250 Skill points, and grants +2 damage (Total bonus +16), and raises their critical bonus to *3 damage. If the victim is under half their total hit points, there is a 25% chance of a limb being rendered useless or removed (decided by a roll of d5, 1 = Head, 2-3 = Arm, 4-5 = Leg).






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